VoK.Sdk
Doxygen generated documentation for the Dungeon Helper SDK
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a single hotbar slot for a character More...
Public Member Functions | |
uint? | GetInputAction () |
Gets the Command value to send in order to trigger this hotbar slot to be used. Intended to be passed to IDdoGameDataProvider.SendInput(uint). More... | |
Properties | |
uint | ShortcutType [get] |
maps to the Marker enumeration, but not bound. 0 means the shortcut is empty, and only the Bar/Slot values are significant (usually). More... | |
ulong | ItemIid [get] |
64-bit item id of the shortcut, if applicable. valid when ShortcutType == Marker.Item More... | |
uint | ReferenceDid [get] |
reference did of the shortcut, if applicable. 0x70 IDs. Valid when ShortcutType is non-zero and not Marker.Item or Marker.WeaponSet. Also used for items/spells that have pop-up selectors \ (such as Teleports, Resist Energy, etc) to identify the predefined menu selection. Experiment as you see fit. More... | |
uint | WeaponSet [get] |
0-based weaponset index. valid when ShortcutType == Marker.WeaponSet More... | |
ushort | MetamagicsOn [get] |
Flags of metamagics set to "Always On". See the VoK.Sdk.Ddo.Enums.MetamagicFlags enumeration for valid values. More... | |
ushort | MetamagicsOff [get] |
Flags of metamagics set to "Always Off". See the VoK.Sdk.Ddo.Enums.MetamagicFlags enumeration for valid values. More... | |
uint | Bar [get] |
0-based bar number. ingame appears as this + 1 More... | |
uint | Slot [get] |
0-based slot on the hotbar. ingame appears as this + 1 More... | |
a single hotbar slot for a character