VoK.Sdk
Doxygen generated documentation for the Dungeon Helper SDK
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Static Public Member Functions | |
static bool | Is64Bit (this IntPtr process) |
static byte[] | Read (this IntPtr gameHandle, UIntPtr address, uint bytes) |
static UIntPtr | ReadUIntPtr32 (this IntPtr gameHandle, UIntPtr address) |
static UIntPtr | ReadUIntPtr64 (this IntPtr gameHandle, UIntPtr address) |
static T | ReadStruct< T > (this IntPtr gameHandle, UIntPtr address) |
static T[] | ReadStructArray< T > (this IntPtr gameHandle, UIntPtr address, uint count) |
static UIntPtr[] | ReadUIntPtrArray32 (this IntPtr gameHandle, UIntPtr address, uint count) |
static UIntPtr[] | ReadUIntPtrArray64 (this IntPtr gameHandle, UIntPtr address, uint count) |
static ? T | ReadNullableStruct< T > (this IntPtr gameHandle, UIntPtr address) |
static T[] | ReadPointerArrayOfStructs64< T > (this IntPtr gameHandle, UIntPtr address, uint count) |
static T[] | ReadPointerArrayOfStructs32< T > (this IntPtr gameHandle, UIntPtr address, uint count) |
static uint[] | ReadUIntArray (this IntPtr gameHandle, UIntPtr address, uint count) |
static int[] | ReadIntArray (this IntPtr gameHandle, UIntPtr address, uint count) |
static ulong[] | ReadUInt64Array (this IntPtr gameHandle, UIntPtr address, uint count) |
static string | ReadDdoStringRaw (this IntPtr gameHandle, UIntPtr address) |
reads a string starting at the specified address. assumes the previous DWORD (address - 4) has the string length in it. returns the string unmodified. More... | |
static string | ReadDdoString (this IntPtr gameHandle, UIntPtr address) |
reads a string starting at the specified address. assumes the previous DWORD (address - 4) has the string length in it. strips " [*]" suffixes from the result. More... | |
static string | ReadAsciiString (this IntPtr gameHandle, UIntPtr address) |
reads a string starting at the specified address. assumes the previous DWORD (address - 4) has the string length in it. strips " [*]" suffixes from the result. More... | |
static string | ReadUnicodeString (this IntPtr gameHandle, UIntPtr address, uint len) |
reads data at the specified address and assumes it to be a valid unicode string. len is the number of characters, not the number of bytes. More... | |
static string | ReadAsciiString (this IntPtr gameHandle, UIntPtr address, uint len) |
reads data at the specified address and assumes it to be a valid ascii string. len is the number bytes. More... | |