VoK.Sdk
Doxygen generated documentation for the Dungeon Helper SDK
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Inherits VoK.Sdk.ILocation.
Properties | |
byte? | Region [get] |
it's really a nibble (values 0 to 15), not a byte More... | |
uint? | X [get] |
uint? | Y [get] |
string | Location [get] |
uint | InstanceId = 0 [get] |
ushort? | Cell [get] |
Vector3? | Offset [get] |
string | Offset_Json [get] |
Quaternion? | Rotation [get] |
string | Rotation_Json [get] |
uint | LandblockRaw [get] |
format: 0xCCCCYYXX. XX = landblock X. YY = landblock Y. CCCC = landblock Cell. note that this is the parsed format. byte order is reversed in memory. will be 0xFFFFFFFF when the object is too far away to be rendered More... | |
byte | LandblockX [get] |
byte | LandblockY [get] |
ushort | CellId [get] |
bool | Indoors [get] |
Vector3? | Velocity [get] |
Quaternion? | Heading [get] |
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uint | LandblockRaw [get] |
format: 0xCCCCYYXX. XX = landblock X. YY = landblock Y. CCCC = landblock Cell. note that this is the parsed format. byte order is reversed in memory. will be 0xFFFFFFFF when the object is too far away to be rendered More... | |
byte | LandblockX [get] |
byte | LandblockY [get] |
ushort | CellId [get] |
byte | Region [get] |
it's really a nibble (values 0 to 15), not a byte More... | |
uint | InstanceId [get] |
bool | Indoors [get] |
Vector3? | Position [get] |
Vector3? | Velocity [get] |
Quaternion? | Heading [get] |