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VoK.Sdk
Doxygen generated documentation for the Dungeon Helper SDK
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An object from client_gamelogic with IDs in the range of 0x47000000 - 0x47FFFFFF. these are typically physical model type stuff. Should be serialized with Newtonsoft for output purposes. More...
Static Public Member Functions | |
| static EntityDesc | Load (IDatFile clientGameLogic, uint id, IPropertyMaster propertyMaster) |
| Loads an EntityDesc from the provided client_gamelogic dat file. Does not cache. More... | |
Properties | |
| string | Name [get] |
| uint | Flags [get] |
| uint? | DataId [get] |
| EntityType? | EntityType [get] |
| ulong? | EntityId [get] |
| uint? | PhysicsObjectId [get] |
| Vector3? | Offset [get] |
| Quaternion? | Rotation [get] |
| Vector3? | Scale [get] |
| IPropertyCollection | Properties = null [get] |
| uint | Version [get] |
| List< uint > | PropertyDids = new List<uint>() [get] |
An object from client_gamelogic with IDs in the range of 0x47000000 - 0x47FFFFFF. these are typically physical model type stuff. Should be serialized with Newtonsoft for output purposes.