VoK.Sdk
Doxygen generated documentation for the Dungeon Helper SDK

◆ OnUserInput

IAsyncEvent<uint, ulong> VoK.Sdk.Ddo.IDdoEventProvider.OnUserInput
get

fires when the user gives keyboard or mouse input. Warning: this does not provide input for basic movement controls (QWEASD, jump, etc). Also note: the client can, and often does, ignore this input. example: "using" an object/door from too far away. This event fires, though nothing actually happens. Typically mapped to a VoK.Sdk.Ddo.Enums.InputActions value, though sometimes these come in as values of VoK.Sdk.Ddo.Enums.AltInputActions. There is no overlap in these enums. if this was the user "using" something, that object's ID is passed as the second parameter.