VoK.Sdk
Doxygen generated documentation for the Dungeon Helper SDK

MoveToState

enum  MoveToState : uint {
  MoveToState.Invalid = 0x00000000 ,
  MoveToState.ProgressFailed = 0x00000001 ,
  MoveToState.CannotFindTarget = 0x00000002 ,
  MoveToState.Interrupted = 0x00000003 ,
  MoveToState.TooFarAway = 0x00000004 ,
  MoveToState.TimedOut = 0x00000005 ,
  MoveToState.UnexpectedFailure = 0x00000006 ,
  MoveToState.AcquiringTarget = 0x00000007 ,
  MoveToState.Unreachable = 0x00000008 ,
  MoveToState.Succeeded = 0x00000009 ,
  MoveToState.CannotMove = 0x0000000A ,
  MoveToState.Moving = 0x0000000B ,
  MoveToState.PathPlanningFailed = 0x0000000C ,
  MoveToState.AdjustingHeading = 0x0000000D ,
  MoveToState.AtLastSegmentNode = 0x0000000E ,
  MoveToState.PathPlanning = 0x0000000F ,
  MoveToState.Failed = 0x00000010 ,
  MoveToState.AtSegmentNode = 0x00000011 ,
  MoveToState.PreparingToMove = 0x00000012 ,
  MoveToState.Queueing = 0x00000013 ,
  MoveToState.Searching = 0x00000014 ,
  MoveToState.Normal = 0x00000015 ,
  MoveToState.Slowing = 0x00000016 ,
  MoveToState.Pushing = 0x00000017 ,
  MoveToState.Stuck = 0x00000018 ,
  MoveToState.LadderFailed = 0x00000019 ,
  MoveToState.JumpFailed = 0x0000001A
}
 

Detailed Description

Exported from client_gamelogic.dat: 0x23000175