|
|
| enum | MoveToState : uint {
MoveToState.Invalid = 0x00000000
,
MoveToState.ProgressFailed = 0x00000001
,
MoveToState.CannotFindTarget = 0x00000002
,
MoveToState.Interrupted = 0x00000003
,
MoveToState.TooFarAway = 0x00000004
,
MoveToState.TimedOut = 0x00000005
,
MoveToState.UnexpectedFailure = 0x00000006
,
MoveToState.AcquiringTarget = 0x00000007
,
MoveToState.Unreachable = 0x00000008
,
MoveToState.Succeeded = 0x00000009
,
MoveToState.CannotMove = 0x0000000A
,
MoveToState.Moving = 0x0000000B
,
MoveToState.PathPlanningFailed = 0x0000000C
,
MoveToState.AdjustingHeading = 0x0000000D
,
MoveToState.AtLastSegmentNode = 0x0000000E
,
MoveToState.PathPlanning = 0x0000000F
,
MoveToState.Failed = 0x00000010
,
MoveToState.AtSegmentNode = 0x00000011
,
MoveToState.PreparingToMove = 0x00000012
,
MoveToState.Queueing = 0x00000013
,
MoveToState.Searching = 0x00000014
,
MoveToState.Normal = 0x00000015
,
MoveToState.Slowing = 0x00000016
,
MoveToState.Pushing = 0x00000017
,
MoveToState.Stuck = 0x00000018
,
MoveToState.LadderFailed = 0x00000019
,
MoveToState.JumpFailed = 0x0000001A
} |
| |
Exported from client_gamelogic.dat: 0x23000175